Tony Hawk's Project 8

Can the Hawk fly once more?


For the eighth incarnation of their top-selling skateboarding series, Activision and Neversoft have ditched any attempts at introducing a story in the game beyond your ultimate goal and the result is the best Hawk game since Pro Skater 4, but there’s a laziness about the game that disappoints. It begins with the title – Project 8 was clearly a working title until it stuck, right through almost every aspect of the game.

Unlike American Wasteland, this is finally a truly free-roaming title, where the only restrictions on your exploration are gates or over zealous security guards. For newcomers there is an extensive tutorial, which can be skipped, and on the whole the game allows you to progress at the right pace, keeping the earlier tasks reasonably simple and introducing the new elements when you’re ready for them.

As this is the first proper game in the series for the Xbox 360 it looks fantastic, even if it at times it equates to an HD version of a regular Tony Hawk title. When it does impress is during the new “trick anywhere” mode, where time slows and it zooms in on your board to give you more control over your spins and turns, and the occasional moments when you can see over the buildings and notice the complete lack of fog and pop-up.

The laziness becomes apparent after you’ve played it for a short while. Despite the new features it still doesn’t feel like you’re playing anything you haven’t played before. Also, the warehouses, school playgrounds and parks are all starting to blend into one. Realism in the locations is all well and good, but the earlier games in the series had clearly defined levels that held you interest. Here, I got bored very quickly.

If you’ve not played one of the previous seven games then this is an excellent starting point but it’s hard to recommend to anyone who has followed the series since its first instalment.
6 / 10
Reviewed By Zoidberg
on Wednesday 5th February 2014

About the Review

Played for about 5 hours.
Microsoft Xbox 360
17th November 2006